![]() An item itself should be packed inside a folder and should contain the following files: If done correctly you should now see the additional content in your game. If your steam library is installed in an area that’s not the default, you can also do a search for the Rivals app ID (383980) to find Steam’s Workshop download folder. To find workshop content that you’ve downloaded from Steam and move a copy into your working directory, search within:Ĭ:\Program Files (x86)\Steam\steamapps\workshop\content\383980Ĭ:\Users\\AppData\Local\RivalsofAether\stages Workshop items that you subscribe to and download from the Steam Workshop are located elsewhere. Files stored locally in this working directory can even be updated during a match by pressing “F5” to apply your latest changes. Delete unsubscribed files (unless it’s part of another thing you’re subscribed to).Workshop characters and stages that you are working on need their files placed within your Rivals AppData folder.Move files in the Workshop folder into the game folder.Download all missing new files to the game folder.Check Workshop folder for items downloaded while the app was closed.In-app downloading can be done using the Steamworks SDK and can bypass the workshop folder completely (because we wouldn’t want the same thing to be saved and downloaded twice).įyi, Garry’s Mod and Source Filmmaker uses a combination of both, and thus update along the lines of: It essentially have Steam download the workshop content, then: The game moves it into its respective folders. So what about Garry’s Mod or Source Filmmaker? So for example, this particle wallpaper for Wallpaper Engine would be (assuming default location) stored in: C:/Program Files (x86)/Steam/SteamApps/workshop/content/431960/884494327 By default, games have their files downloaded to: \SteamApps\workshop\content\\\
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